Character Stats
Damage Type
MATK
—
Refined & Elemental ATKNot in MATK stat. Bypasses defense entirely. Does not scale with MATK%.
SubstatsAll substats: Stat/(Stat+19975)+base%. Versatility uses Stat/(Stat+11206)+base%.
Base%
Total%
→
5.00%
→
0.00%
→
5.00%
→
6.00%
→
0.00%
Weapon Line Effect
* Untested
Gear — Purple Lines
Cast / Attack Speed tracked for reference — not yet in the damage formula. Boss DMG% does not apply to the Guild Hall Elite dummy.
Damage Bonuses
Skill Type DMG BonusAdditive generic DMG% that applies only to skills of that type. Must set the type of skill in order to see damage.
Lucky Strike
Enemy Defense
Psychoscope Tree
Imagines
Stats Panel
ATK/MATK
—
Crit Chance
—
Crit Damage
—
Lucky Chance
—
Lucky Strike Hit
—
Lucky Strike Crit
—
Lucky Average (w/ crit)
—
Other Buffs
Live Formula
—
Modules
Skills / Abilities
Substat Optimization
Optimizes substat allocation for maximum damage on the first skill in the skills list. Does not currently support haste; Mastery only supported for Smite. Some stats like luck might be undervalued here if lucky hits help your rotation.
Click optimize to begin searching best allocation for the first skill.